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Batman – A Telltale Series: Bad Night

Batman – A Telltale Series: Bad Night Josh Bycer josh@game-wisdom.com The latest IP to come to adventure studio Telltale Games is Batman, and continues Telltale’s brand of adventure game design. With...

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Tracing my Troubles With Telltale Games

Tracing my Troubles With Telltale Games Josh Bycer josh@game-wisdom.com Recently I started playing the latest game from Telltale: Batman. But going through it, I’m finding myself getting more annoyed...

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The Art of Creating Meaningful Stories at Failbetter Games

The Art of Creating Meaningful Stories at Failbetter Games Josh Bycer josh@game-wisdom.com This week on the cast, I spoke with writer Cash DeCuir about his work on Sunless Sea and the process of...

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The 2 Reasons why Video Game Movies are Horrible

The 2 Reasons why Video Game Movies are Horrible Josh Bycer josh@game-wisdom.com Another year has gone by, and we’ve seen more crappy movies based on video games. I’ve been thinking about this for some...

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Catching up With Failbetter Games

Catching up With Failbetter Games Josh Bycer josh@game-wisdom.com This week on the cast, I sat down with more of the great folks at Failbetter Games. This time I spoke with Narrative Editor Olivia and...

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Tomb Raider’s Failure of Storytelling

Tomb Raider’s Failure of Storytelling Josh Bycer josh@game-wisdom.com I’ve been playing through Rise of the Tomb Raider lately. Going through it, I’m finding myself in the same position as the first...

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A Critical Thought on Public Speaking and Game-Wisdom News

A Critical Thought on Public Speaking and Game-Wisdom News Josh Bycer josh@game-wisdom.com Today’s Critical Thought shares some administrative news about upcoming talks and suggestions, and discusses...

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How Immersion Elevates Emergent Game Design

How Immersion Elevates Emergent Game Design Josh Bycer josh@game-wisdom.com This week’s cast was an amazing discussion with Michel Sabbagh on the topic of immersion in games and the evolution of...

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A Critical Thought on Making Words Matter in Video Games

A Critical Thought on Making Words Matter in Video Games Josh Bycer josh@game-wisdom.com Today’s Critical Thought is about the importance of words and speaking. For the first part, I talked about some...

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A Critical Thought on the Show Don’t Tell Principle

A Critical Thought on the Show Don’t Tell Principle Josh Bycer josh@game-wisdom.com Today’s Critical Thought is about the show don’t tell principle when it comes to writing, acting and more. I talked...

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The Seriousness of Video Game Storytelling

The Seriousness of Video Game Storytelling Josh Bycer josh@game-wisdom.com Video Games have evolved as an art form over the decades, and the push to tell deeper and more meaningful stories has come...

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Game-Wisdom Live 4/5/2020 Edition

Game-Wisdom Live 4/5/2020 Edition Josh Bycer josh@game-wisdom.com For this episode of our weekly show, we talked about how writing for videogames is different compared to other mediums, and why pricing...

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Writing Plots for Games and Good Character Dialogue

Writing Plots for Games and Good Character Dialogue Josh Bycer josh@game-wisdom.com This week, we’re talking about writing games, including the plot and character dialogue.… The post Writing Plots for...

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